_GLSL_Attr Struct ReferenceHere we store information about attributes used in programs.
| ||Index used to access to the vertex attribute. |
char ||name [GLSL_LONGEST_NAME]|
| ||Variable name of this attribute used in the program. |
Here we store information about attributes used in programs.
Definition at line 102 of file glslTypes.h.
The documentation for this struct was generated from the following file:
Generated on Sat Apr 7 18:49:42 2007 for glslShader by